silikonjesus.blogg.se

Metal gear rising revengeance pc gameplay
Metal gear rising revengeance pc gameplay












metal gear rising revengeance pc gameplay
  1. #Metal gear rising revengeance pc gameplay full
  2. #Metal gear rising revengeance pc gameplay plus
metal gear rising revengeance pc gameplay

This also makes balance an issue as well, since it is just way too difficult to take on more than 2 enemies with minimal defense. Due to this, you are forced to run away and kite them 70% of the time which to me, kills the momentum and self satisfaction of a relentless combo. All you can do is parry and even then its pretty hard when you have heaps of enemies attacking you at the same time. This also makes balance an issue as well, This game would have been a whole lot better if there was a better blocking system. This game would have been a whole lot better if there was a better blocking system. If you choose to buy this, make sure you get it on sale, or play on a console I guess, maybe it is better there. There is a good game underneath all these issues, if they had just put in a bit more tuning, it might have worked out. But overall this game is just really frustrating to play on the PC.

#Metal gear rising revengeance pc gameplay plus

On the plus side, the graphics, music, and sound effects are pretty awesome even now (5 years after release). Not sure if this is a bug or whether it is just overtuned.

metal gear rising revengeance pc gameplay

Repetitive stress injury, anyone? - Constantly flipping back into menus to select usable items (there are very few configurable hotkeys) - Parrying feels like it just doesn't work a lot of the time, even if all you are doing is just sitting there trying to parry. For instance, repeatedly mashing a mouse button just doesn't work here. Consolisms that don't translate to PC are everywhere. Related: the game can't decide whether it wants to be played like an FPS or side-scroller - sometimes it expects you to move in screen space, sometimes in world space. Every non-trivial fight is two battles: one against the enemy, and the other against the camera. Even just running around it jitters back and forth constantly, and points me at walls randomly. Specifically - Really wonky camera - just when I try to line up a shot with the rocket launcher, it randomly 180s me. Maybe I am just not used to console ports, but this one feels poorly done, as if they just recompiled for Windows, slapped on some cursory mouse controls, and called it a day. Even just running around it jitters back and forth I'm surprised at all the positive reviews. I'm surprised at all the positive reviews. The graphics aren't ground-breaking, and still wouldn't be if you managed to take a time-machine to 4 years ago and showed it to everyone in 2010, but that's totally okay. It's not like the textures will look any better on 1440p, 4K or whatever. I don't get why anyone would need over 1080p. Conclusion: It's a lot of fun and not a terrible port, optimized for the most part. Crappy keyboard + mouse support (not really a con for me). Mouse pointer comes in during random cutscenes. Game ignores my chosen refresh rate (60hz) and instead uses my highest (75hz), resulting in consistent jitters (fixed via 3rd party app that forces 60hz).

#Metal gear rising revengeance pc gameplay full

CONS: Frame-rate limit drops by 1 fps every hour or so, until a full restart (e.g. Game PROS: Over-the-top action, hack and slash gameplay, clean graphics, almost always 60 fps, epic boss fights, epic music during boss fights, interesting cutting mechanic in 'blade mode', cool story, plenty of cutscenes, fine 360 controller support and MSAA support. PROS: Over-the-top action, hack and slash gameplay, clean graphics, almost always 60 fps, epic boss fights, epic music during boss fights, interesting cutting mechanic in 'blade mode', cool story, plenty of cutscenes, fine 360 controller support and MSAA support.














Metal gear rising revengeance pc gameplay